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- #Simple screenshot stitcher pc mod
- #Simple screenshot stitcher pc update
- #Simple screenshot stitcher pc windows
Basically, all entities whose state is about to change (visual state, logical state, etc.) or that are displayed on your screen are touched. When you are playing the game the engine only touches the very necessary entities in the map that are required to render the next state of the game to render an image in, so a huge amount of entities can be ignored during that calculation. This means everything that happens in 1/60th of a second has to be calculated before a new image can be rendered for your screen.
#Simple screenshot stitcher pc update
Factorios engine runs at 60 update ticks per second or 60 UPS. This causes quite some isues for the simple task of screenshotting your whole base. Furthermore it is not possible to do screenshots for two players at the same time, so screenshots for different players need to be queued. Linux: ~/.factorio (You have to activate hidden folders to see it)įactorios engine does not allow for asynchronous screenshotting, meaning the game engine is either calculating your game or doing a screenshots. Windows: %APPDATA%/Roaming/Factorio (If you don't know what that means please google "AppData Folder windows", there are good guides) There are subfolders the different kinds of screenshots you might have made. You can find the screenshots in the factorio folder under factorio/script-output/screenshots/(your save seed)/ Python should be preinstalled on most Linux devices. Kindly provided by NathanelMangold, this is an alternative written in python.
#Simple screenshot stitcher pc windows
Also, there is a higher change Java is already installed on Windows devices than Python. This is my command-line only Java program with heavy focus on performance. Fortunatly, others and I wrote programs to automate this process for you! Please pick the program you prefer below. Stitching those back together manually is unthinkable.
#Simple screenshot stitcher pc mod
If you are separating your screenshots over several ticks by disabling the Single Screenshot option (which I heavily recommend) the mod will take hundreds, if not thousands of fragmented screenshots instead of just one big screenshot. If you run into issues I will have an easier time understanding the issue with logs having this enabled. You will see either a progress bar displaying the progress of the current screenshot or a timer until the next screenshot will be taken. The GUI shows the current status of the auto screenshots, the currently screenshotted surface as well all the necessary controls. This will take a single screenshot of the whole base instead, but the performance will be impacted a lot more, possibly even causing several second long freeze frames or breaking multiplayer.Ĭurrently, only the vanilla surface "nauvis" is supported. You can, of course, avoid the splitting by simply selecting the "Single tick Screenshots" checkbox. I offer my stitcher program to stitch those fragments back together, which is a part of this mod. This results in a time difference between the first fragment and the last fragment that can be many seconds, but in a timelapse this will not be noticeable. To minimize the performance impact the whole screenshot is dynamically split into several smaller screenshots, each taken one after the other, one per tick. This feature is tailored for timelapse-videos. The whole base is screenshotted until an unreasonably big base size is reached (see FAQ). SHIFT + ALT + D: you delete the area you just selected if you want to remove it again. LEFT/RIGHT MBT : you select the area to your hearts content SHIFT + ALT + S: you receive the selection tool If you instead just want to get rid of the selection tool press the vanilla keybind Q If you already have the selection tool, then a screenshot of the selected area is taken. The given filesize estimate is a rough upper limit based on personal experiments. The resolution is currently limited to 16385x16385 pixels, as this is the hardcoded limit by the game.
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The screenshots will have the exact resolution of the game tiles, and are not impacted by how far you scroll out with your player camera. Screenshot any area perfectly snapped to the tile edges! Simply press the Area Select button and define an area with LMB and RMB.